Thomas Conner
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Phenomonoscopy

A new label for new media: demediation

6/30/2024

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In many of my media-studies courses, we usually begin by underlining the idea that all communication is mediated. Some students initially resist this. They see conversation and face-to-face interactions as direct, unmanaged, unmediated — communing rather than communicating. Once we get going, though, they learn to see the mediation in play even here: gestures and visuals, language itself, social forces, and the very spaces of interaction. There is no mind meld. There’s always a mediator.
 
Many emerging media, however, would like their users to think like those hesitant students — to experience the pre-programmed interactions of their technologies as unmediated, to ignore the inherent and carefully managed structure of the encounter, to assume that the communication is direct and free of outside influence. Thus the rapid development of digital channels that seem more “natural.” ChatGPT and other AI systems free users from having to learn a particular communication code; instead of mastering the art of the Boolean query in order to maximize Google results, ChatGPT speaks our language, as it were. Ask it a complete, “normal” question, and receive an almost human response rather than formatted results. Siri, Alexa, and other voice assistants create seemingly interpersonal encounters via natural language, as if we’re conversing easily with another subject rather than interrogating a bot. Only when the systems make mistakes do they become more visible in the exchange and remind us that, oh right, I’m talking to a machine.
 
To further understand this kind of situation — and especially in the context of my investigations related to digital holograms, which only succeed as communication if their mediating apparatus is similarly hidden from the user’s experience — it may be useful to adopt a theory that was coined in the context of literature and art and adapt it within media studies: demediation.


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    I'm THOMAS CONNER, Ph.D. in Communication & STS, and a longtime culture journalist.

    I study the cultural histories and media effects of holograms, AR tech, and virtual performance. I was a pop music critic for 20 years.
    I'm a Taoist and a teaist. All of this and more is fair game here.


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  • thomasconner
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